Pixel Odyssee describes a point-and-click adventure game. It takes place in the Computerspiele-Museum Berlin, in which Rosie, the cleaner, accidentally bumps against a small robot. The alarm system is triggered and the next moment Rosie finds herself stuck in the museum, alone with her new robotic companion BeBe.

The game is currently published on Itch.io and fill be finished by the end of February.

Following are all the artworks (in Photoshop) and tasks I did for the project.

•☽────✧˖°˖☆˖°˖✧────☾•
UI Dialogue Sprites Arcades
Given reference from in-game sprite by Alo2D
Given reference from in-game sprite by Alo2D
Dialogue sprite by me
Dialogue sprite by me
Sega
Sega
Rally
Rally
Crazy Taxi
Crazy Taxi
Hang-On
Hang-On
Eliza
Eliza
Dance Dance Revolution OFF
Dance Dance Revolution OFF
Dance Dance Revolution ON
Dance Dance Revolution ON
Painstation
Painstation
PolyPlay
PolyPlay
First Computer Game
First Computer Game
Pong
Pong
Pong ODYSSEY
Pong ODYSSEY
Space War!
Space War!
Asteroids
Asteroids
Frogger
Frogger
Space Invaders
Space Invaders
Point Blank
Point Blank
Tetris
Tetris
Paperboy
Paperboy
Streetfighter
Streetfighter
BeBe Animations
idle, walk, interact​​​​​​​
!! DISCLAIMER !!
The concept was done by Tarek Reimer.
Project Manager
I've managed the project for one whole semester. During this time, took care of the time, our schedule, presentations, planning, and so on.
My main task was to finish the game within a semester. We had departments for that - each having a head to look after the individual teams. I didn't intervene with the departments unless there was something missing that couldn't be done by anyone.
With that being said, I overtook some 2D art tasks (see above) and programming.
The game was made in Unity. I took over simple things that wouldn't intervene with the lead programmer's system - such as UI connections, small bug fixes and adjustments, sprite changes and adjustments, ...
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